Author Topic: Mod Team  (Read 1031 times)


I'll probably find a place to learn about scripting, but modeling will be easy.

1. I can't and never have found a tutorial on Torque script. The way I'm learning how to code is by finding add-ons that have a feature that I want, figure out what part of the code does that, and put that into your weapon and make it work. Don't just release the same thing as something else though.

2. Unless you really know what you're doing, Sketchup will add extra faces inside your weapon and make it high poly without the look. My first Sketchup model had a ton of hidden parts that made it have way more polys than it should of had.

1. I can't and never have found a tutorial on Torque script. The way I'm learning how to code is by finding add-ons that have a feature that I want, figure out what part of the code does that, and put that into your weapon and make it work. Don't just release the same thing as something else though.

2. Unless you really know what you're doing, Sketchup will add extra faces inside your weapon and make it high poly without the look. My first Sketchup model had a ton of hidden parts that made it have way more polys than it should of had.

Anyway, check out the Metriod Mod and The Roman kit topics for pics. of my stuff.

http://forum.blockland.us/index.php?topic=89517.0
http://forum.blockland.us/index.php?topic=92057.0

but modeling will be easy.
So modeling is easy and quick now I hear. My! I might not have a place in this world with putting TIME into a creation!

How long have you been creating 3D models? Before I even thought of showing off something, I had already practiced on hundreds of models. Please! Put in practice.