Author Topic: If I have ZAPT enabled I cant use normal zombies or team spawns, but....  (Read 652 times)

If I have zombies are people too enabled normal zombies don't attack, and only team spawn 1 works, no other team spawns. But if I have it disabled, only a few certain vehicles/bots spawn, when I try to spawn one that won't work, after the wrench menu closes, I don't see a vehicle/bot and all I hear is the sound of dropping a weapon/item. What the heck is wrong?!

If I have zombies are people too enabled normal zombies don't attack, and only team spawn 1 works, no other team spawns. But if I have it disabled, only a few certain vehicles/bots spawn, when I try to spawn one that won't work, after the wrench menu closes, I don't see a vehicle/bot and all I hear is the sound of dropping a weapon/item. What the heck is wrong?!
1. Enabling both Rotondo's Zombies and Iban's Zombies causes big problems. If you want ZAPT, disable gamemode_zombie and any mods that force-enable it e.g. bugs mod, 880 rifle.
2. You cannot spawn vehicles on buried vehicle bricks. Move the ones that don't spawn onto higher bricks then decollide them so it drops onto the terrain.

880 forces rot's zombies? Also, what kind of "big problems" do you mean. Could it cause you to crash when you spawn?

I've seen servers where the zombies had become invulnerable with both mods enabled and couldn't do things like smash walls.

The 880 Rifle forces Rotondo's Zombies mod to run. It used to be for the AI Sniper national socialist but that doesn't run by default - he left the "run zombies" code in for no reason.