Author Topic: Mount weapons to other nodes?  (Read 622 times)

Is it possible to mount a weapon to other nodes besides your hands? Like for example; A claw that mounts to your head and stabs people. Or just a hoola hoop that mounts to your pants or chest.

Yes.

Code: [Select]
mountPoint = 0;
0 = Right hand.
1 = Left Hand.

Code: [Select]
datablock ShapeBaseImageData(ClawHeadImage)
{
   // Basic Item properties
   shapeFile = "./ClawHat.dts";
   emap = true;

   mountPoint = #?;
};
The hard part would be finding out the mount numbers.

I'd just toss in some numbers and see what you come up with (Other than 0 and 1 of course).

I'd just toss in some numbers and see what you come up with (Other than 0 and 1 of course).
Post results here please!

Ah yes, spawning the default gun to the crotch. Good times...