Author Topic: Minigame Events & Variable Events  (Read 293 times)

I'm not quite sure where the problem is, but...

I have an event set up like so:
Code: [Select]
onPlayerKill --> Killer(Client) --> VCE_modVariable --> Cash [add] 100
onPlayerKill --> Killer(Client) --> bottomPrint --> "Cash: <var:cl:Cash>" 3

However, it seems that only the first time the killer kills someone does he get his cash. Halp?

Are you using AddHealth or SetHealth events?

If I have those anywhere in my build, glitches start to happen with events. At least, for me.