Author Topic: Flat shading in 3ds max 10  (Read 4314 times)

How do I flat shade in autodesk 3dsmax 10? I'm currently trying to render a few photos of a blockland avatar, but the model is smooth shaded - and looks quite bad as such.

So does anyone use 3ds max for rendering, and know how I can flat shade models? Or if not, can you recommend me to someone that does?

Edit Poly, then scroll down the edit menu side bar thingomajig and then set the auto smooth to 5 then whack auto smooth.

Well doing it in that order didn't quite work for me, I did however manage to do it.

All I did was added the 'smooth' modifier to all objects with the default settings. Thanks for your help.