Author Topic: Odd console error/warning (bullet physics?)  (Read 1068 times)

I was in a dm today, reading my console, and I saw this:
Code: [Select]
Bullet Error/Warning: Overflow in AABB, object removed from simulation
Bullet Error/Warning: If you can reproduce this, please email bugs@continuousphysics.com

Bullet Error/Warning: Please include above information, your Platform, version of OS.

Bullet Error/Warning: Thanks.

As the server had tons of people it, and a lot was going on at once, I do not know what may have caused it. Also, I wasn't really paying attention to what people were doing, I doing stuff in the console. (Messing with the new player list, nothing that could have caused this.)
« Last Edit: December 23, 2009, 01:17:40 PM by BobAndRob »

This is a Bullet (the physics engine Blockland uses) Error/Warning and is not strictly Blockland related, and nothing Badspot will be looking to fix.

I tried to figure out how it worked once.
ATTEMPT FAILED.

I thought it just meant that there were too many bricks in physics.

I thought it just meant that there were too many bricks in physics.
No, that's a different warning:

==>for(%i=0;%i<localClientConnection.brickGr oup.getCount();%i++)localClientConnection.brickGr oup.getObject(%i).fakeKillBrick();
Disabling Physics!

« Last Edit: December 23, 2009, 05:56:37 PM by BobAndRob »

I get that sometimes, it happened when me and another guy both shot a brick with a rocket launcher at the exact same time.

Or maybe it was 3 or 4 people. I forget.


I've never seen anything like it.

If the physics are slowing the game down too much they are disabled. Otherwise a jerk who built a big thing and blew it up could make the game unplayable for everyone.

Edit: That error is usually caused by some brick falling a really far far way out of the level... If you can get it to reproduce let me know, but if it only happens sometimes with lots of stuff going on and you don't see any bad things happening in-game, it's probably not a big deal.
« Last Edit: December 25, 2009, 04:23:47 PM by kompressor »

I have had it happen a couple of times. Mostly because i spammed frag grenades out of my mouth.
Can j00 see my hidden avatar? :o

I wonder if a server of more then 200 people all using a very rugged and constant physics simulation will ever be possible :(

If the physics are slowing the game down too much they are disabled. Otherwise a jerk who built a big thing and blew it up could make the game unplayable for everyone.

Edit: That error is usually caused by some brick falling a really far far way out of the level... If you can get it to reproduce let me know, but if it only happens sometimes with lots of stuff going on and you don't see any bad things happening in-game, it's probably not a big deal.
Can't that happen if you just have a brick fake killed, then stand on it and have it fall through the terrain with a long enough fake kill?

I wonder if a server of more then 200 people all using a very rugged and constant physics simulation will ever be possible :(

Yes it will be possible someday. You don't have to get frowny.

Can't that happen if you just have a brick fake killed, then stand on it and have it fall through the terrain with a long enough fake kill?

That could cause it, yes.