Author Topic: Vehicle -> Bot  (Read 979 times)

Can I use the same DTS from a vehicle into a bot's DTS? It seems to crash the game when I spawn the bot.
Any tips for converting a vehicle to a bot?

Mount it to a joint, make a 1 frame animation. And when exporting follow these steps:

1. Click 'Add' next to 'Sequences'

2. Name the sequence 'root' make first frame 1 last frame 2.\

3. Click OK

4. Now before you click export un-check; use cfg file, output dump file, export animations.

5. Click 'Export DTS'

5.5 Name it

Now to export the animation, when you export it has that sequence you made already there.

6. Now open up the DTS exporter again.

7. Un-check everything, except 'export animations' and 'split DSQ export'.

8. Click 'Export DSQ'.

9. Name it whatever you want, when you export it, it will make DSQ files for your animations. <Name>_<Animation> In this case there's only one animation so it w be <name>_Root. *Just put in the name, if you put 'Scas' then the DSQ will come out 'Scas_root'.

10. In the script where it tells you to put the animations, replace all the animations with the name of the DSQ file just made.

Hope this clears things up.

*If you use Blender, then I typed this up for nothing.

You still typed it up for nothing. What he is trying to do is use a vehicle's shape as a bot. Like, take the jeep and make it a playertype. No, I don't think you can do this since it does not have a root.dsq. Maybe mount the jeep to an invis bot?

You still typed it up for nothing. What he is trying to do is use a vehicle's shape as a bot. Like, take the jeep and make it a playertype. No, I don't think you can do this since it does not have a root.dsq. Maybe mount the jeep to an invis bot?
We have the model files, or we could even start the model from scratch.

The hardest part would be the animations.

Bot -> Vehicle would be much easier.

You need to have animations for it, if you look at the horse script it reuses the root.dsq ALOT so basically do that same thing for the vehicle/bot itself but just have the root animation doing nothing. You'll also need the mount positions and correct nodes like cam etc.

Bump
I need a modeler to turn the box train into a bot.
Subway eat fresh! Its my latest one, you'll need to add the brick side textures again to it.

If you can't put moving wheels on a bot, just make them static.

Do you have a .blend .ms3d or .3ds? Then wheels n stuff could be done.

Do you have a .blend .ms3d or .3ds? Then wheels n stuff could be done.
Subway eat fresh! Its my latest one, you'll need to add the brick side textures again to it.
You could ask Packer for the wheel if needed, just remember to keep the train the same height from the ground.

Don't give my stuff to Deathwishez, he doesn't deserve it, even my stuff.

Don't give my stuff to Deathwishez, he doesn't deserve it, even my stuff.

I can make the wheels. Gawd.

Okay, I was able to get everything except the mount points and the empty what not. I'll go and replicate those.
« Last Edit: March 29, 2010, 10:08:18 AM by Deathwishez »