function fxDTSBrick::setVehicle(%brick, %vehicle)
{
if(isObject(%vehicle))
{
if(isObject(%brick.getGroup().client))
{
%client = %brick.getGroup().client;
if(%vehicle.Cost > 0)
{
if(%client.Roleplay["Gold"] >= %vehicle.Cost)
{
%client.Roleplay["Gold"] -= 60;
parent::setVehicle(%brick, %vehicle);
}
else
{
return;
}
}
else
{
messageClient(%brick.getGroup().client, '', "\c6Standard users may not spawn a\c3" SPC %vehicle.uiName @ "");
%vehicle = 0;
}
}
else
{
messageClient(%brick.getGroup().client, '', "\c6Standard users may not spawn a\c3" SPC %vehicle.uiName @ "");
%vehicle = 0;
}
}
parent::setVehicle(%brick, %vehicle);
}
That seems to work fine. I need to make it so when the vehicle dies, it does not respawn. How do I make it so vehicles do not respawn when they die?