Author Topic: Hat mods possible?  (Read 783 times)

Would it be possible to make a hat mod? I don't mean just in-game, I mean Character-wise.

I don't know, but I have been wondering this for some time.

I think it is, we just need to find out the directory to put it under. Like Hat_Namehere or something like that.

It would be just like the decals, someone needs it too to be able to see it

correct me if I'm wrong, but didn't MasterLegoDude make a selection of hats as an add-on?

not the way he wants them

coincidentally no hat mods are probably not possible without serverside modification or the ability to modify the player model on the fly by us modders

Im hardly a scripter (OMG! I CAN SCRIPT SIMPLE LOOPS AND PROPERTIES IN LUA :B)  but, i have wondered why no one ever released a hat.  I figured there was some problem, never looked at the code.

So, Decals are uploaded becuase they are packaged and the game recognizes them,

soooo, is there no such system inplace for the hats? (it makes little sense, being as how they have it for shirts, faces, maps, and addons)

I guess that it considers the hats the same as the arms, legs, ect.

Come to think of it, why not open mod capability for all the parts. We already have two of some details (hook or hand), a few more models never hurt right?

all of the accessories are technically 'part' of the player model

you unhide/hide them as you see fit, creating your customized blockhead



there is no attachment involved

To explain this to the incompetent

Took this pic in Shaper while I had the free trail.

Part of me just died.......

It could have been less of a dev shortcut, and more of a logical approach at the time.....

But...t-they probably still left enough flexability in the code to introduce the moving bricks from old RTB, Riiggghtt? *nervous twitch*

no

also it's not a dev shortcut: hiding/unhiding nodes is an entirely logical idea because it makes the model count and size that much smaller