Author Topic: Making Emitters Last longer  (Read 532 times)

How can I make this emitter go further, last longer if I need it to(I have hi-lighted the emitter name) tell me which line to change...
Crap, image won't upload, photobucketing now
« Last Edit: February 04, 2010, 03:36:46 PM by Sebster 105 »

To make it go faster you increase its ejectionVelocity. To make it live longer you increase its particle's lifetime.

To make it live longer you increase its particle's lifetime.
That's what I want, how do I do that?


Quote
datablock ParticleData(NormCloud1Particle)
{
   dragCoefficient      = 2;
   gravityCoefficient   = 0;
   inheritedVelFactor   = 0;
   constantAcceleration = 2;
   lifetimeMS           = 40000;
   lifetimeVarianceMS   = 1000;
   textureName          = "base/data/particles/cloud";
   spinSpeed      = 0.0;
   spinRandomMin      = -10.0;
   spinRandomMax      = 10.0;
   colors[0]     = "0.6 0.6 0.7 0.0";
   colors[1]     = "0.8 0.8 0.8 0.8";
   colors[2]     = "0.7 0.7 0.7 0.7";
   colors[3]     = "0.4 0.4 0.5 0.0";
   sizes[0]      = 10.15;
   sizes[1]      = 10.10;
   sizes[2]      = 10.15;
   sizes[3]      = 10.10;
   times[0]      = 0.0;
   times[1]      = 0.1;
   times[2]      = 0.9;
   times[3]      = 1.0;

   useInvAlpha = false;

   windCoefficient = 0.0;
};

datablock ParticleEmitterData(NormCloudAEffectEmitter)
{
   ejectionPeriodMS = 200;
   periodVarianceMS = 13;
   ejectionVelocity = 1;
   velocityVariance = 0.0;
   ejectionOffset   = 35.0;
   thetaMin         = 0;
   thetaMax         = 0.01;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   orientParticles = false;
   particles = "NormCloud1Particle";

   useEmitterColors = True;

    uiName = "W Clouds Heavy (midair)";
};
That's how.

Thank's for the help guys.