Author Topic: Emitters  (Read 482 times)

I am new to modeling and scripting and I was wondering how to spawn an emmiter like fire out of the top of my item when i pull it out of inventory? Thanks!

I am new to modeling and scripting and I was wondering how to spawn an emmiter like fire out of the top of my item when i pull it out of inventory? Thanks!
   stateName[3<state number>] = "Activate<or some other name>";
   stateEmitter[3]               = <emitter datablock>;
   stateEmitterTime[3]            = <length of time emitted>;
   stateEmitterNode[3]            = "<what armature released from, recommended is muzzleNode>";
   stateTimeoutValue[3]            = <when it switches to the next state, not related to stateEmitterTime>;

This is just a part of an image sequence. The number in []s relates to which state is first, second, third, etc.