Author Topic: Projectile Spin  (Read 539 times)

I am currently making a throwing knife and I want it to spin when I throw it. I have got it to do everything perfectly, but it dosn't spin in med air. Warning: I have made it so that it sticks to the ground/wall were ever and i don't want it to spin then lol...

You'll need to animate the dts the projectile uses and give it a looping sequence called "ambient" or something along those lines.

I know how to animate, but not how to put it into code sadly, but i want to learn....

You'll need to animate the dts the projectile uses and give it a looping sequence called "ambient" or something along those lines.


Ephialtes already said it, You just make an animation with the name ambient or idle or something like that.


Ephialtes already said it, You just make an animation with the name ambient or idle or something like that.

I know but how do you put the animation into the code so that it spins when you throw it?

It's done automatically. Open something like the rocket explosion dts in Torque Showtool and look at the animation name, and then name yours the same. It's "Ambient" or some variation of that name - I don't remember.

There's two animations on the Rocket projectile, one for a 'flash' when it starts up followed by the normal spinning.

In rocketProjectile.dts there are the words "activate" and then "maintain", which might be the sequence names to use.