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How would I make a good leveling system for an RPG?
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rockslide26:
I have an RPG in production, and I wanted to make a crafting system, combat system, etc. For my crafting system, I want to use an axe that I currently have, and I wanted to use it as a tree cutting axe. Would I use the onprojectilehit event? If I did that, a bow or sword would also work. How would I make it so only my axe works to cut down trees? Also, I know how to make a basic EXP system with variables, but how do I make a message appear in the center of the screen when your EXP reaches a certain level?
SeventhSandwich:
--- Quote from: rockslide26 on February 18, 2010, 07:56:36 PM ---I have an RPG in production, and I wanted to make a crafting system, combat system, etc. For my crafting system, I want to use an axe that I currently have, and I wanted to use it as a tree cutting axe. Would I use the onprojectilehit event? If I did that, a bow or sword would also work. How would I make it so only my axe works to cut down trees? Also, I know how to make a basic EXP system with variables, but how do I make a message appear in the center of the screen when your EXP reaches a certain level?
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Some RP weapons come with their own input events so you don't have to use the old ifprojectile event. I would suggest that over anything else.
phflack:
you can use variables, the extension with last projectile, and onprojectile hit for the trees
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