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Is there anyway to "upgrade" vehicles?

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Dnitro:

Dang it. phflack beat meh to it.  Dang computer. ANYWAYS
This might be using another addon, but it's still variables,
1. onActivate>self>ifscore [is greaterthan or is equalto] [score]
2. Varabletrue>namedbrick [spawn]>set vehicle [vehicle]
You can use that, It's a little simpler than the new VCE in my books, But I'm not too good with "setEventEnabled" so you're gonna have to have more than one button that dissapears after the vehicle is upgraded to prevent downgrading.
Also, I think that in that addon is an OnMinigameReset. You can use that to get the buttons back after the minigame resets.
There, That should be it

Smeeble:


--- Quote from: phflack on February 19, 2010, 06:04:37 PM ---fail :D

--- End quote ---

--- Quote from: SeventhSandwich on February 19, 2010, 08:16:41 PM ---

--- End quote ---

--- Quote from: Corbiere on February 20, 2010, 09:27:06 AM ---0    OnActivate -> Client -> Centreprint -> Oh dear <var:cl:bl_id>. You are going to die.
1000 OnActivate -> Player -> Kill



--- End quote ---



Thank you, Dn.

phflack:


--- Quote from: Corbiere on February 20, 2010, 09:27:06 AM ---0    OnActivate -> Client -> Centreprint -> Oh dear <var:cl:bl_id>. You are going to die.
1000 OnActivate -> Player -> Kill



--- End quote ---
you could use %1, instead of targeting their ID, which can be done with %2, 3, or 4, forgot which

Loopyla1:

Oh yeah, I forgot that the cl in <var:cl:bl_id> meant client.
:/

Smeeble:

Get off my thread.

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