Blockland Forums > Suggestions & Requests
Even MORE Realistic Physics
Azerath:
I always notice how explosions send the bricks in a certain radius flying... but the bricks that are hit by other speeding bricks don't also become physics bricks.
Short and sweet, I want to make "fakekilled" physics bricks "fakekill" other STABLE bricks if their velocity is high enough.
Chrono:
You do realize that because the physics bricks are client sided, they cannot interact with any server object at all? That includes any brick that isn't physics.
Destiny/Zack0Wack0:
Actually it's possible. You could check if the the speeding bricks hit other bricks on the client (not the server) then fake kill them on the client-side, not the server-side I guess.
Chrono:
--- Quote from: Destiny/Zack0Wack0 on February 22, 2010, 12:20:39 AM ---Actually it's possible. You could check if the the speeding bricks hit other bricks on the client (not the server) then fake kill them on the client-side, not the server-side I guess.
--- End quote ---
But then when you try to move through the spot the 'fake killed' brick was in when it was 'fake killed', you'll find that this is impossible. That gives a whole new meaning to fake killed.
Destiny/Zack0Wack0:
Oh durp, I totally forgot about collision lol