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Space Guy's Bot Mod

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lordician:


--- Quote from: Space Guy on February 26, 2010, 11:00:10 AM ---The standard onActivate doesn't go through walls - I'd probably make it go through ones with raycasting off but not everything.
Sounds simple enough. It'd probably take the bot as "Player" and the bot's AIConnection (fake client) as the "Client" if I use a similar method to his.

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Good, these were the basic bugs in Amade's methods.

Good luck on it Space Guy.

Niven:


--- Quote from: Niven on February 24, 2010, 08:28:15 PM ---explain the bot mod to me.
I have no understanding of it.

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Madmitten:


--- Quote from: Niven on February 26, 2010, 11:19:11 AM ---

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it brings up this HUD that allows you to set paths for the bot, make him chase player, control the bot, make the bot attack you, give the bot a weapon, make him be a guard bot that attacks anyone near him.
it was the stuff back in v8

Niven:


--- Quote from: Madmitten on February 26, 2010, 11:24:53 AM ---it brings up this HUD that allows you to set paths for the bot, make him chase player, control the bot, make the bot attack you, give the bot a weapon, make him be a guard bot that attacks anyone near him.
it was the stuff back in v8

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:O

Madmitten:


--- Quote from: Niven on February 26, 2010, 11:34:06 AM ---:O

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you could make a VIP clubhouse.
and have guard bots  guarding the entire thing.
Im not sure if they could snipe also, but it was sure epic

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