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| water texture dlisappearing |
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| Joekirk:
well im working on a map that has water but it wont stop disappearing |
| MtnDew:
Copy water data from slate sea. Solve all problems. --- Code: ---new WaterBlock(Water) { position = "0 0 -91"; rotation = "1 0 0 0"; scale = "2048 2048 100"; UseDepthMask = "1"; RepeatTerrain = "1"; surfaceTexture = "~/data/water/TSwater1"; ShoreTexture = "~/data/water/TSwater1"; submergeTexture[0] = "~/data/water/TSwater1"; submergeTexture[1] = "~/data/water/TSwater1"; liquidType = "OceanWater"; density = "1"; viscosity = "40"; waveMagnitude = "0.5"; surfaceOpacity = "0.25"; envMapIntensity = "0"; TessSurface = "50"; TessShore = "60"; SurfaceParallax = "10"; FlowAngle = "0"; FlowRate = "0.02"; DistortGridScale = "0"; DistortMag = "0"; DistortTime = "0.5"; ShoreDepth = "0"; DepthGradient = "0"; MinAlpha = "1"; MaxAlpha = "10"; removeWetEdges = "0"; specularColor = "0.700000 0.600000 0.550000 0.900000"; specularPower = "0.7"; waterColor = "0.200000 0.600000 0.600000 0.300000"; useCustomFog = "0"; customFogDistance = "800"; customVisibilityDistance = "1000"; params0 = "0.32 -0.67 0.066 0.5"; params1 = "0.63 -2.41 0.33 0.21"; params3 = "1.21 -0.61 0.13 -0.33"; textureSize = "32 32"; extent = "100 100 10"; floodFill = "1"; params2 = "0.39 0.39 0.2 0.133"; seedPoints = "0 0 1 0 1 1 0 1"; }; new WaterBlock(Water) { position = "-56 -64 -100.238"; rotation = "1 0 0 0"; scale = "2048 2048 100"; UseDepthMask = "1"; RepeatTerrain = "1"; surfaceTexture = "~/Map_Kitchen/sand1.jpg"; ShoreTexture = "~/Map_Kitchen/sand1.jpg"; submergeTexture[0] = "~/data/water/TSwater1"; submergeTexture[1] = "~/data/water/TSwater1"; liquidType = "OceanWater"; density = "1"; viscosity = "40"; waveMagnitude = "0"; surfaceOpacity = "1"; envMapIntensity = "0"; TessSurface = "50"; TessShore = "60"; SurfaceParallax = "0"; FlowAngle = "0"; FlowRate = "0"; DistortGridScale = "0"; DistortMag = "0"; DistortTime = "1"; ShoreDepth = "0"; DepthGradient = "0"; MinAlpha = "1"; MaxAlpha = "10"; removeWetEdges = "0"; specularColor = "0.200000 0.200000 0.250000 0.750000"; specularPower = "0"; waterColor = "0.200000 0.600000 0.600000 0.300000"; useCustomFog = "0"; customFogDistance = "800"; customVisibilityDistance = "1000"; params1 = "0.63 -2.41 0.33 0.21"; params0 = "0.32 -0.67 0.066 0.5"; params3 = "1.21 -0.61 0.13 -0.33"; textureSize = "32 32"; extent = "100 100 10"; floodFill = "1"; params2 = "0.39 0.39 0.2 0.133"; seedPoints = "0 0 1 0 1 1 0 1"; }; --- End code --- |
| Joekirk:
can i copy the water data block from slatesea or do i have to put that in manuely? |
| heedicalking:
This happens whenb using bedroom as a base. Use Flatlands. |
| Joekirk:
i did use flatlands i never use any thing else as a base |
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