Archive > Mapping Help
water texture dlisappearing
(1/2) > >>
Joekirk:
well im working on a map that has water but it wont stop disappearing


MtnDew:
Copy water data from slate sea.
Solve all problems.


--- Code: ---new WaterBlock(Water) {
      position = "0 0 -91";
      rotation = "1 0 0 0";
      scale = "2048 2048 100";
      UseDepthMask = "1";
      RepeatTerrain = "1";
      surfaceTexture = "~/data/water/TSwater1";
      ShoreTexture = "~/data/water/TSwater1";
      submergeTexture[0] = "~/data/water/TSwater1";
      submergeTexture[1] = "~/data/water/TSwater1";
      liquidType = "OceanWater";
      density = "1";
      viscosity = "40";
      waveMagnitude = "0.5";
      surfaceOpacity = "0.25";
      envMapIntensity = "0";
      TessSurface = "50";
      TessShore = "60";
      SurfaceParallax = "10";
      FlowAngle = "0";
      FlowRate = "0.02";
      DistortGridScale = "0";
      DistortMag = "0";
      DistortTime = "0.5";
      ShoreDepth = "0";
      DepthGradient = "0";
      MinAlpha = "1";
      MaxAlpha = "10";
      removeWetEdges = "0";
      specularColor = "0.700000 0.600000 0.550000 0.900000";
      specularPower = "0.7";
      waterColor = "0.200000 0.600000 0.600000 0.300000";
      useCustomFog = "0";
      customFogDistance = "800";
      customVisibilityDistance = "1000";
         params0 = "0.32 -0.67 0.066 0.5";
         params1 = "0.63 -2.41 0.33 0.21";
         params3 = "1.21 -0.61 0.13 -0.33";
         textureSize = "32 32";
         extent = "100 100 10";
         floodFill = "1";
         params2 = "0.39 0.39 0.2 0.133";
         seedPoints = "0 0 1 0 1 1 0 1";
   };
   new WaterBlock(Water) {
      position = "-56 -64 -100.238";
      rotation = "1 0 0 0";
      scale = "2048 2048 100";
      UseDepthMask = "1";
      RepeatTerrain = "1";
      surfaceTexture = "~/Map_Kitchen/sand1.jpg";
      ShoreTexture = "~/Map_Kitchen/sand1.jpg";
      submergeTexture[0] = "~/data/water/TSwater1";
      submergeTexture[1] = "~/data/water/TSwater1";
      liquidType = "OceanWater";
      density = "1";
      viscosity = "40";
      waveMagnitude = "0";
      surfaceOpacity = "1";
      envMapIntensity = "0";
      TessSurface = "50";
      TessShore = "60";
      SurfaceParallax = "0";
      FlowAngle = "0";
      FlowRate = "0";
      DistortGridScale = "0";
      DistortMag = "0";
      DistortTime = "1";
      ShoreDepth = "0";
      DepthGradient = "0";
      MinAlpha = "1";
      MaxAlpha = "10";
      removeWetEdges = "0";
      specularColor = "0.200000 0.200000 0.250000 0.750000";
      specularPower = "0";
      waterColor = "0.200000 0.600000 0.600000 0.300000";
      useCustomFog = "0";
      customFogDistance = "800";
      customVisibilityDistance = "1000";
         params1 = "0.63 -2.41 0.33 0.21";
         params0 = "0.32 -0.67 0.066 0.5";
         params3 = "1.21 -0.61 0.13 -0.33";
         textureSize = "32 32";
         extent = "100 100 10";
         floodFill = "1";
         params2 = "0.39 0.39 0.2 0.133";
         seedPoints = "0 0 1 0 1 1 0 1";
   };
--- End code ---
Joekirk:
can i copy the water data block from slatesea or do i have to put that in manuely?
heedicalking:
This happens whenb using bedroom as a base. Use Flatlands.
Joekirk:
i did use flatlands i never use any thing else as a base
Navigation
Message Index
Next page

Go to full version