Blockland Forums > Suggestions & Requests
[Request] Infinite items
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Demian:
Then would you mind explaining what I need to do then?
lordician:

--- Quote from: Demian on March 01, 2010, 09:11:44 AM ---Then would you mind explaining what I need to do then?

--- End quote ---
Only put in the function.
Delete the package thing above and underneath it.

--- Code: ---function hegrenadeImage::onFire(%this, %obj, %slot)
{
%obj.playthread(2, spearThrow);
WeaponImage::OnFire(%this, %obj, %slot);
}

--- End code ---
Space Guy:
If you renamed it without editing server.cs then it shouldn't be executing at all. Try removing the zip file if you still have it (leaving the files in a folder named Weapon_HEGrenade) and renaming the file back to Weapon_HEGrenade.cs, I think it's detecting the one in the zip file unmodified instead of your version.
Demian:
This is my current code.

--- Code: ---function hegrenadeProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
serverPlay3D(hegrenadeBounceSound,%obj.getTransform());
}

function hegrenadeImage::onFire(%this, %obj, %slot)
{
%obj.playthread(2, spearThrow);
WeaponImage::OnFire(%this, %obj, %slot);
}

function hegrenadeImage::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}

datablock DecalData(HEGrenadeIcon)
{
   textureName = "Add-Ons/Weapon_HEGrenade/icon_hegrenade";
};
--- End code ---
But still:

--- Quote from: Demian on February 27, 2010, 07:25:16 AM ---I charge the grenade, throw it, after 1 second the grenade disappears from my hand, but not from the inventory. As such, I cannot throw the grenade again. I move one inventory slot down for another grenade, still no grenade in my hand. I move down one more and then I have a functional grenade in my hand.

--- End quote ---
Demian:
BUMP.
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