Blockland Forums > Suggestions & Requests

what will v15 hold?

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alex dude:

Possibly No-Clip Like Garry's mod would be great, unless the engine cannot handle it.

Meekl:


--- Quote from: deathrider on March 13, 2010, 06:26:48 AM ---idea make box underwater go in box no water good idea id like that i want that

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Not possible.

Destiny/Zack0Wack0:


--- Quote from: alex dude on March 13, 2010, 04:18:23 PM ---Possibly No-Clip Like Garry's mod would be great, unless the engine cannot handle it.

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I made a no-clip command but it's super buggy.

Niblic:

- Bug fixes
- DM Church brought back
- Bug fixes
- A GUI in the Blockland Menu that allows you to change Blockland's theme to a default one or an installed add-on of one(Blockland Aero)
- Bug fixes
- Brick Health(They can set the health of the brick through wrench, putting in a number or toggling Indestructable. Health can also be set to Projectile, PlayerTouch, BotTouch and ActivatedByPlayer)

Flying Ace:


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Blockland 2
« August 15, 2007, 02:17:04 PM »    Reply with quote
The long awaited sequel for the hit-cult game Blockland has finally been announced. The game will follow the traditional gameplay focusing on the construction of miniature plastic objects, with some new twists, and upgrades that fully take advantage of the capabilities of modern computational power.

Phsyics

Yes, physics. Long awaited, and long requested, Blockland 2 will feature physics! But the physics go far beyond what anyone previously imagined. You will be able to knock around bricks (which are fully destructible now, including gibs), other players, and vehicles. With enough force, you may even move large physical objects like the bed in bedroom, or knock down the lamp on the dresser.

The new physics engine is upgraded massively. Collisions are represented as a bunch of nodes representing the atoms of the structure, connected through rigid bones, which freely rotate. Every object expresses a small amount of "give" when someone bumps into it. Solid objects have rigid bones, liquids are simulated with loose bones, and gasses have no bones. Objects and movements are now simulated down the the molecular level.

Furthermore, there is a new fluid dynamics calculation system. Solid objects act on the semi-rigid nature of fluid to push them in a realistic manner. You can now trap liquids in containers. You can also trap gasses in some containers. Moving objects around influences the air, creating small changes in the air patterns (much more noticeable as a mini-figure, you can push people around with the wind). Flowing liquids push and create force against physical objects. If enough force builds up, weak containers may break or rupture.

Next feature... AI... Coming soon.
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quote from wedge before v9 so far we've only received a view things from that list



edit: reviewed more it was a joke :c

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