Author Topic: Pixl's TF2 based CTF's  (Read 5317 times)

I want to know what you guys mean by too simple. This will help me improve it

Simple as in not much detail. Its fine, I wouldn't change it, death matches don't need to be detailed.

And yes, it actually is a small DM even with 3.5 ways to get to the flag. So I would seriously consider using only a few classes, or none at all. It would probably help with playability in the future.

Looks to me as this is desgined to be a Spawn killing map.

Dont like it, could have had much more effort.

designed to be?
Unfortunately that was an unwanted outcome to tell the truth ):

If you look at your screen shots, you can see where people can just shoot right across into each others spawns. If you had made it a more U shaped map. that would have more fun to it.

That too, or if i want to, i could cheaply edit it so i block the main entrance.
nah

Could be more fun if you put more work into this. you said it was beta stages origninaly didnt you? so just keep working on it.


I have kinda gave up on that one so i started a new one, ill keep it here

I have kinda gave up on that one so i started a new one, ill keep it here
-snip-
Lol Blockhead.

Much better, that path that goes right through the middle, make it branch out into a Y shape in the middle, so people can have a faster way getting to the middle also, incase people try to spawn kill you can run down the secluded path and finish them off before they kill too many of your guys.

okay, good idea!

you cant tell, but the bases are really high-up, like, sitting on a 64x cube


Looks good Pixl. Keep up the good work!

Of course yeah, Looking good then, keep at it.

°Д° for V1.

:D for V2 and hillside panic!