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| Player damage/VCE variable's |
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| sucon:
When i make minigame for a DM or something like that only certain guns hurt people. It's not that it's a non damaging weapon because weapons I've used before all of a sudden don't work. Two in one, I'm having some problems with the variable side of VCE. I was wondering how to display variables in a Center message,chat message Etc. and how to make it so when, Example: you kill a zombie you get a variable "zombiekill". |
| Khain:
--- Quote from: sucon on February 28, 2010, 06:28:02 PM ---When i make minigame for a DM or something like that only certain guns hurt people. It's not that it's a non damaging weapon because weapons I've used before all of a sudden don't work. Two in one, I'm having some problems with the variable side of VCE. I was wondering how to display variables in a Center message,chat message Etc. and how to make it so when, Example: you kill a zombie you get a variable "zombiekill". --- End quote --- "Certain guns" are raycasting ones, also try enabling friendly fire if you use Gamemode_Zombie or Rot's Zombie mod. |
| sucon:
... wow didn't think of that... Thank You! (not sure if it works yet) |
| Orthone:
--- Quote from: sucon on February 28, 2010, 06:28:02 PM ---When i make minigame for a DM or something like that only certain guns hurt people. It's not that it's a non damaging weapon because weapons I've used before all of a sudden don't work. Two in one, I'm having some problems with the variable side of VCE. I was wondering how to display variables in a Center message,chat message Etc.1 and how to make it so when, Example: you kill a zombie you get a variable "zombiekill".2 --- End quote --- 1. onActivate -> Client -> CenterPrnt -> <var:client:ZombieKill> Zombie Kills! 2. onZombieDeath -> Client -> VCE_modVariable -> ZombieKill -> Add -> 1 Somewhere along those lines. |
| sucon:
--- Quote from: Orthone on February 28, 2010, 06:37:38 PM ---1. onActivate -> Client -> CenterPrnt -> <var:client:ZombieKill> Zombie Kills! 2. onZombieDeath -> Client -> VCE_modVariable -> ZombieKill -> Add -> 1 Somewhere along those lines. --- End quote --- I've tried something like that but i'll try that again. Thank You! |
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