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BlockoMYST: October 14 [VIDEO] - Interaction Part 1: Clueless exploration
Flying Ace:
I know how to event the Mechanical age
don't move the building just the bridge and door and make the other be invisible
Teneksi:
--- Quote from: Flying Ace on April 13, 2010, 04:05:01 PM ---I know how to event the Mechanical age
don't move the building just the bridge and door and make the other be invisible
--- End quote ---
You won't get credit for stating the obvious solution I already thought of immediately.
Teneksi:
I began adding sounds out of RealMYST. I also managed to build a map of the interior of the fortress, so once we get DIAGONAL BRICKS (TOPHIUSSS D:) we can start on that. I also decided to make the tower rotation map work as it did in-game. It was the most painful process I've ever voluntarily put myself through, but we now have a fully-functional rotation map. YEEEEAAAAAHHH
Flying Ace:
--- Quote from: Eksi on April 13, 2010, 06:13:45 PM ---You won't get credit for stating the obvious solution I already thought of immediately.
--- End quote ---
I don't want any in the first place, I was just trying to think of ways to make it look realistic but still possible
Slezak:
@Eksi: There are already diagonal bricks in the form of triangle, "corner" bricks. They were bargain-binned on RTB because the top and bottom textures were stretched oddly. I will post the version I have, as for some reason mine don't have the stretching problem.
NOTE: THESE ARE NOT MINE, they are Redliub's and Killer_Whale's. I did modify the script to make the mod work better though, because it was a bit poorly-written and had some mistakes.
Brick_corners.zip
(Let me know if you want this uploaded somewhere other than mediafire.)