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Brick limit

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Badspot:

I'd like to point out that the ability to get to the 128k limit without running out of ram is a relatively recent development.  How quickly such things are taken for granted. 

(Hit Man):

Eh, idea

Put a warning when putting 128k Bricks over or something

Radial543:


--- Quote from: Badspot on March 06, 2010, 01:05:04 PM ---I'd like to point out that the ability to get to the 128k limit without running out of ram is a relatively recent development.  How quickly such things are taken for granted. 

--- End quote ---
Well, now that things are up to speed, I think that I would be fine to remove the brick limit, and have the client set their own personal limit in internet servers which they will not render any more bricks. I can load all of the default saves and hit 128k with my cpu and ram usage at ~20 percent.

yuki:


--- Quote from: Badspot on March 06, 2010, 01:05:04 PM ---I'd like to point out that the ability to get to the 128k limit without running out of ram is a relatively recent development.  How quickly such things are taken for granted. 

--- End quote ---
Do bricks that aren't rendered really cause stress?
I turn down my draw distance to a bare minimum and I run fine even at very high brick counts.

Makingblah:


--- Quote from: yuki on March 06, 2010, 01:22:42 PM ---Do bricks that aren't rendered really cause stress?
I turn down my draw distance to a bare minimum and I run fine even at very high brick counts.

--- End quote ---

Same.

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