Blockland Forums > Suggestions & Requests

Brick limit

Pages: << < (13/18) > >>

Chrono:


--- Quote from: heedicalking on March 08, 2010, 03:06:12 PM ---Which would limit the use of this down to.... 1 person.

--- End quote ---
2.

Deathwishez:


--- Quote from: Chrono on March 08, 2010, 03:13:39 PM ---2.

--- End quote ---

3.

mctwist:

Bricks are not critical data. Players, items and objects that moves are in other hand. The only thing that could be critical with bricks is when they change form, like color, colorFX and shapeFX. Although, as I thought I said, bricks you see is not critical, and when you suddenly reach those bricks that is cached, it will first take them out from the cache, then update as usual(Have you ever first seen brick ghosting, leaving for about 10000 TGE units and then come back to see that there is more bricks someone have placed while you was away?), and then it's done.(And about 10 more thing in between that, but we really don't have to go that detailed...)

Chrono:

If your build reaches over 128k bricks, you're either building a city no one will explore, or you're using really small bricks.

Ephialtes:


--- Quote from: mctwist on March 08, 2010, 03:22:17 PM ---Bricks are not critical data. Players, items and objects that moves are in other hand. The only thing that could be critical with bricks is when they change form, like color, colorFX and shapeFX. Although, as I thought I said, bricks you see is not critical, and when you suddenly reach those bricks that is cached, it will first take them out from the cache, then update as usual(Have you ever first seen brick ghosting, leaving for about 10000 TGE units and then come back to see that there is more bricks someone have placed while you was away?), and then it's done.(And about 10 more thing in between that, but we really don't have to go that detailed...)

--- End quote ---

Bricks are very critical. Level geometry is one of the most critical parts in any game. Bricks are also removed/placed while you're out of the scope. Now in order to update your cache with the correct data to render it will have to do one of two things:


* Send all the data again to make sure you have everything the server has (which would make your cache entirely useless)
OR


* You would need to explain the contents of your cache to the server which would then figure out what things are out of date and send you updates for those things
I can assure you the second option would take far longer and scale even worse than a standard ghost update. This is why games have loading screens when you change areas - you cannot just load data off your hard drive and into a game environment on-the-fly or all games would be entirely seamless.

Pages: << < (13/18) > >>

Go to full version