| Blockland Forums > Suggestions & Requests |
| "Player" support for relay events |
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| Reinforcements:
As far as I know, It's not possible to have OnActivate>Self>FireRelay OnRelay>Self>FireRelay OnRelay>Player>AddHealth>5 or OnActivate>Self>FireRelay OnRelay>Self>FireRelay OnRelay>Player>VCE_ifValue Thirst = 0 OnVariableTrue>Player>Kill OnVariableFalse>Player>VCE_ModVariable> Thirst >Subtract> 1 If this is possible, I'd appreciate help. If not, This would be great to have. Please consider this. |
| ultimamax:
If you have it like this: OnActivate > Self > FireRelay OnRelay > Self > ifAdmin VariableTrue > player > AddHealth > 5 onRelay > Self > FireRelay It will work. Go find the If events, they work with BL_IDs and stuff too. |
| phflack:
--- Quote from: ultimamax on March 07, 2010, 01:38:43 PM ---If you have it like this: OnActivate > Self > FireRelay OnRelay > Self > ifAdmin VariableTrue > player > AddHealth > 5 onRelay > Self > FireRelay It will work. Go find the If events, they work with BL_IDs and stuff too. --- End quote --- use v5 variables, not v4, much better :D also, you could use printcounts to effect multiple people and the client |
| heedicalking:
Yea, I'm going to go make this so you can cheat with it on fort wars. |
| SWAT One:
--- Quote from: heedicalking on March 07, 2010, 06:57:20 PM ---Yea, I'm going to go make this so you can cheat with it on fort wars. --- End quote --- sounds abusive if "Kill" or "Instant Respawn" and such is included. |
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