Blockland Forums > Suggestions & Requests
"Player" support for relay events
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Reinforcements:
As far as I know, It's not possible to have

OnActivate>Self>FireRelay
OnRelay>Self>FireRelay
OnRelay>Player>AddHealth>5

or

OnActivate>Self>FireRelay
OnRelay>Self>FireRelay
OnRelay>Player>VCE_ifValue Thirst = 0
OnVariableTrue>Player>Kill
OnVariableFalse>Player>VCE_ModVariable> Thirst >Subtract> 1

If this is possible, I'd appreciate help. If not, This would be great to have. Please consider this.
ultimamax:
If you have it like this:
OnActivate > Self > FireRelay
OnRelay > Self > ifAdmin
VariableTrue > player > AddHealth > 5
onRelay > Self > FireRelay
It will work. Go find the If events, they work with BL_IDs and stuff too.
phflack:

--- Quote from: ultimamax on March 07, 2010, 01:38:43 PM ---If you have it like this:
OnActivate > Self > FireRelay
OnRelay > Self > ifAdmin
VariableTrue > player > AddHealth > 5
onRelay > Self > FireRelay
It will work. Go find the If events, they work with BL_IDs and stuff too.

--- End quote ---
use v5 variables, not v4, much better :D
also, you could use printcounts to effect multiple people and the client
heedicalking:
Yea, I'm going to go make this so you can cheat with it on fort wars.
SWAT One:

--- Quote from: heedicalking on March 07, 2010, 06:57:20 PM ---Yea, I'm going to go make this so you can cheat with it on fort wars.

--- End quote ---
sounds abusive if "Kill" or "Instant Respawn" and such is included.
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