Blockland Forums > Suggestions & Requests

Remote Turret

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shafin25:


--- Quote from: Welknair on April 30, 2010, 11:41:56 PM ---I was coming up with some ideas for a cool spaceship TDM and I thought of this thread. Any other ideas on how this could be accomplished? So far what we got is using onactivate events to do vehicle control and botevents to make it fire. Any way to get out of vehicle control once your in?

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Right-click to exit.

Welknair:


--- Quote from: shafin25 on May 01, 2010, 09:25:18 AM ---Right-click to exit.

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Doesn't do anything. I just looked at the original topic, and the only way to get out is with events. So with this the turret would have to deactivate after a set amount of time, then you'd have to reactivate it.



I'd like to see what events other people would use to accomplish a fully player-controlled turret that where the player is inside a ship and the gun is outside. How exactly would you go about this?

Loopyla1:

I would use vars.

Sebster 105:

I was thinking a bot turret, and a event that practically makes you mount the turret, and L to unmount, this would make it much more simple.

Welknair:


--- Quote from: Sebster 105 on May 01, 2010, 05:16:20 PM ---I was thinking a bot turret, and a event that practically makes you mount the turret, and L to unmount, this would make it much more simple.

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How would you get L to cause you to unmount?

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