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| hilo890:
--- Quote from: Meekl on March 13, 2010, 05:40:44 PM ---onActivate > Client > VCE_retroCheck > IfBLID > [id here brosef] If you're too lazy to do this then you seriously ned to get the forget out, it's exactly what you asked for. --- End quote --- Wait, aren't there the..... Oh yeah, it is VCE. My bro's done it before. |
| Deathwishez:
--- Quote from: Meekl on March 13, 2010, 05:40:44 PM ---onActivate > Client > VCE_retroCheck > IfBLID > [id here brosef] --- End quote --- For the users the like the original and not the original original, it goes onActivate > Self > VCE_ifValue > [<var:client:bl_id>] == [ID goes hurr] [ ] |
| Light And Day:
Would this work: --- Code: ---onactivate>client>VCE_IfBaulue>[<var:client:bl_id>] == [8437] variabluetrue>client>centerprint>[<color:eeeeee>You Premission Was <color:ffff00>Aloud] variablefalse>client>centerprint>[<color:eeeeee>Your Premission Was <color:ffff00> Failed] variabletrue>player>movetobrick>[asdf] --- End code --- :D |
| Loopyla1:
Replace "MoveToBrick" with "SetPlayerTransform" in the last event. Replace "VariableTrue" and "VariableFalse" to "IfVariableTrue" and "IfVariableFalse" Then it would work. |
| Light And Day:
--- Quote from: Loopyla1 on March 13, 2010, 07:53:00 PM ---Replace "MoveToBrick" with "SetPlayerTransform" in the last event. Replace "VariableTrue" and "VariableFalse" to "IfVariableTrue" and "IfVariableFalse" Then it would work. --- End quote --- Why? I have an event that works like that. |
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