Blockland Forums > Suggestions & Requests
Event
hilo890:
--- Quote from: Meekl on March 13, 2010, 05:40:44 PM ---onActivate > Client > VCE_retroCheck > IfBLID > [id here brosef]
If you're too lazy to do this then you seriously ned to get the forget out, it's exactly what you asked for.
--- End quote ---
Wait, aren't there the.....
Oh yeah, it is VCE. My bro's done it before.
Deathwishez:
--- Quote from: Meekl on March 13, 2010, 05:40:44 PM ---onActivate > Client > VCE_retroCheck > IfBLID > [id here brosef]
--- End quote ---
For the users the like the original and not the original original, it goes onActivate > Self > VCE_ifValue > [<var:client:bl_id>] == [ID goes hurr] [ ]
Light And Day:
Would this work:
--- Code: ---onactivate>client>VCE_IfBaulue>[<var:client:bl_id>] == [8437]
variabluetrue>client>centerprint>[<color:eeeeee>You Premission Was <color:ffff00>Aloud]
variablefalse>client>centerprint>[<color:eeeeee>Your Premission Was <color:ffff00> Failed]
variabletrue>player>movetobrick>[asdf]
--- End code ---
:D
Loopyla1:
Replace "MoveToBrick" with "SetPlayerTransform" in the last event.
Replace "VariableTrue" and "VariableFalse" to "IfVariableTrue" and "IfVariableFalse"
Then it would work.
Light And Day:
--- Quote from: Loopyla1 on March 13, 2010, 07:53:00 PM ---Replace "MoveToBrick" with "SetPlayerTransform" in the last event.
Replace "VariableTrue" and "VariableFalse" to "IfVariableTrue" and "IfVariableFalse"
Then it would work.
--- End quote ---
Why?
I have an event that works like that.