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| Loopyla1:
--- Quote from: Light And Day on March 13, 2010, 07:53:43 PM ---Why? I have an event that works like that. --- End quote --- "VariableTrue" is the old-variables. "IfVariableTrue" is for the current VCE. |
| Deathwishez:
--- Quote from: Light And Day on March 13, 2010, 07:50:27 PM ---Would this work: --- Code: ---onactivate>client>VCE_IfBaulue>[<var:client:bl_id>] == [8437] variabluetrue>client>centerprint>[<color:eeeeee>You Premission Was <color:ffff00>Aloud] variablefalse>client>centerprint>[<color:eeeeee>Your Premission Was <color:ffff00> Failed] variabletrue>player>movetobrick>[asdf] --- End code --- :D --- End quote --- Quick love up: --- Code: ---[X] 0 [0] onActivate > Self > setColorFX > Glow [X] 1 [100] onActivate > Self > setColorFX > None [X] 2 [33] onActivate > Self > playSound > Error.wav [X] 3 [0] onActivate > Self > VCE_ifValue > [<var:client:BL_ID>] {==} [8437] [3 8] [X] 4 [0] onVariableFalse > Client > centerPrint > [<color:FFFFFF>Access <color:FF0000>DENIED<color:FFFFFF>.] [X] 5 [0] onVariableTrue > Client > centerPrint > [<color:FFFFFF>Access <color:00FF00>GRANTED<color:FFFFFF>.] [X] 6 [0] onVariableTrue > Player > spawnExplosion > Player_Death [---------I] [2.000] [X] 7 [50] onVariableTrue > Player > spawnExplosion > Player_Death [---------I] [2.000] [X] 8 [0] onVariableTrue > <NAMED BRICK> {Telepad} > setPlayerTransform > {None} [ ] [ ] --- End code --- |
| Deathwishez:
--- Quote from: Loopyla1 on March 13, 2010, 08:30:57 PM ---"VariableTrue" is the old-variables. "IfVariableTrue" is for the current VCE. --- End quote --- *onVariableTrue |
| Loopyla1:
--- Quote from: Deathwishez on March 13, 2010, 08:38:29 PM ---*onVariableTrue --- End quote --- Oh, whoops. Im just used to everything being "IfYou'reforgetedByALion" instead of "onlovingTheLionsWife" |
| Deathwishez:
lol |
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