A toggleable bounty perhaps? Builds up, the more kills the more you are worth, making you a valuable target for the enemy.
Wait, does this require a money mod?
No.
Cool. I can't wait for a release so I could see the code. I need to get a buy function for my Colony RPG thing.
function setWBuyInven(%this,%item,%slot,%name,%cost,%special) //client-itemName-slotNumber-GuiName-Price-NonItemBuying{ if(!%this.player.CanWeaponBuy) { messageClient(%this,'',"\c2You are not in a Buy zone so you cannot buy anything from the shop."); return; } else { echo(%this.WBuyMoney); echo(%cost); if(%this.WBuyMoney <= %cost) { messageClient(%this,'',"\c2You do not have enough money to buy "@%name@" for $"@%cost@"."); return; } else { %player = %this.player; if(%special == 1) { commandToClient(%this,'UpdateWBuyArmHUD_0'); %this.WBuyMoney = %this.WBuyMoney-%cost; %this.player.changeDatablock("PlayerNoArmour"); %this.player.setEnergyLevel(0); } if(%special == 2) { commandToClient(%this,'UpdateWBuyArmHUD_1'); %this.WBuyMoney = %this.WBuyMoney-%cost; %this.player.changeDatablock("PlayerLightArmour"); %this.player.setEnergyLevel(50); messageClient(%this,'',"\c2You have bought "@%name@" for $"@%cost@"!"); } if(%special == 3) { commandToClient(%this,'UpdateWBuyArmHUD_2'); %this.WBuyMoney = %this.WBuyMoney-%cost; %this.player.changeDatablock("PlayerHeavyArmour"); %this.player.setEnergyLevel(100); messageClient(%this,'',"\c2You have bought "@%name@" for $"@%cost@"!"); } if(isObject(%player) && %special <= 0) { %slot--; messageClient(%this,'',"\c2You have bought "@%name@" for $"@%cost@"!"); %this.WBuyMoney = %this.WBuyMoney-%cost; %player.tool[%slot]=%item.getID(); messageClient(%this,'MsgItemPickup','',%slot,%item.getID()); } %this.WBuyPrint(); } }}
dust plz
What?
He means the map.
It's by Stratofortress too bad he never did do Office, or release his assault one :(
Off TOPIC: http://forum.blockland.us/index.php?topic=103054.0 HALP!