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| Editing Scripts |
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| Frost_Sabre:
--- Quote from: Flubbman on March 19, 2010, 10:10:08 AM ---Also, how do you increase the distance of the bullet? --- End quote --- In the Projectile Datablock... Lifetime = 4000; (Four Seconds at Default) --- Quote from: Flubbman on March 19, 2010, 08:27:50 AM ---Am I supposed to change the UI names of emitters and all that stuff too? --- End quote --- Yes, including all of the Datablock names. |
| Flubbman:
--- Quote from: Frost_Sabre on March 19, 2010, 10:40:37 AM ---In the Projectile Datablock... Lifetime = 4000; (Four Seconds at Default) Yes, including all of the Datablock names. --- End quote --- I don't really understand... I don't know what all the Datablock names is. |
| Frost_Sabre:
--- Quote from: Flubbman on March 19, 2010, 11:04:22 AM ---I don't really understand... I don't know what all the Datablock names is. --- End quote --- Ill give you an example, taken from the Weapon_Gun - Server.cs Script. Red = Datablock Name. (gunShellDebris) Blue = Datablock Type. (Debris) Purple = Datablock Declaration. datablock DebrisData(gunShellDebris) { shapeFile = "./gunShell.dts"; lifetime = 2.0; minSpinSpeed = -400.0; maxSpinSpeed = 200.0; elasticity = 0.5; friction = 0.2; numBounces = 3; staticOnMaxBounce = true; snapOnMaxBounce = false; fade = true; gravModifier = 2; }; I probably explained that bad, but... |
| Flubbman:
--- Quote from: Frost_Sabre on March 19, 2010, 12:12:24 PM ---I probably explained that bad, but... --- End quote --- Yeah... I didn't understand any of that |
| Blockomanian:
--- Quote from: Flubbman on March 19, 2010, 02:54:12 AM ---Ok, now I've got another problem. Now, when spawning an item, the Bullettime Gun (which I called the edit) appears in the list, but the default gun doesn't. Help please? --- End quote --- because you edited that script, so the gun your using IS the default gun |
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