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Editing Scripts

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Frost_Sabre:


--- Quote from: Flubbman on March 19, 2010, 10:10:08 AM ---Also, how do you increase the distance of the bullet?

--- End quote ---

In the Projectile Datablock...
Lifetime = 4000;
(Four Seconds at Default)


--- Quote from: Flubbman on March 19, 2010, 08:27:50 AM ---Am I supposed to change the UI names of emitters and all that stuff too?

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Yes, including all of the Datablock names.

Flubbman:


--- Quote from: Frost_Sabre on March 19, 2010, 10:40:37 AM ---In the Projectile Datablock...
Lifetime = 4000;
(Four Seconds at Default)

Yes, including all of the Datablock names.

--- End quote ---
I don't really understand... I don't know what all the Datablock names is.

Frost_Sabre:


--- Quote from: Flubbman on March 19, 2010, 11:04:22 AM ---I don't really understand... I don't know what all the Datablock names is.

--- End quote ---

Ill give you an example, taken from the Weapon_Gun - Server.cs Script.

Red = Datablock Name. (gunShellDebris)
Blue = Datablock Type. (Debris)
Purple = Datablock Declaration.

datablock DebrisData(gunShellDebris)
{
   shapeFile = "./gunShell.dts";
   lifetime = 2.0;
   minSpinSpeed = -400.0;
   maxSpinSpeed = 200.0;
   elasticity = 0.5;
   friction = 0.2;
   numBounces = 3;
   staticOnMaxBounce = true;
   snapOnMaxBounce = false;
   fade = true;

   gravModifier = 2;
};

I probably explained that bad, but...

Flubbman:


--- Quote from: Frost_Sabre on March 19, 2010, 12:12:24 PM ---I probably explained that bad, but...

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Yeah... I didn't understand any of that

Blockomanian:


--- Quote from: Flubbman on March 19, 2010, 02:54:12 AM ---Ok, now I've got another problem. Now, when spawning an item, the Bullettime Gun (which I called the edit) appears in the list, but the default gun doesn't. Help please?

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because you edited that script, so the gun your using IS the default gun

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