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| Orthone:
Due to lack of edit, I cannot edit the previous post. I have just made two ways that work for me. 1. Use on a print brick. --- Code: ---[0] [0] onActivate - Self - incrementPrintCount - 5 [1] [33] onActivate - Self - incrementPrintCount - 5 [2] [0] onPrintCountOverFlow - Self - incrementPrintCount - 5 [3] [33] onPrintCountOverFlow - Self - incrementPrintCount - 5 [4] [33] onPrintCountOverFlow - Client - BottomPrint - The message here. --- End code --- 2. Use on any brick and activate it when you start the server. --- Code: ---[0] [33] onActivate - Self - fireRelay [1] [33] onRelay - Self - fireRelay [2] [0] onRelay - Self - VCE_ifVariable - A - [Leave the rest default.] [3] [0] onVariableTrue - Minigame - BottomPrintAll - The message here. - 3 --- End code --- |
| Arcleader:
With JVS: [1]onActivate->self->fireRelay [2]onRelay->self->fireRelay [3]onRelay->self->contentStart [4]onContentStart->minigame->bottomPrintAll-><color:FFFFFF>That's how you does it. (I hate red text) |
| phflack:
that works too, although mine is more specialized (ie, for different teams) --- Quote from: jes00 on March 20, 2010, 08:34:49 PM ---So do I put the delay on both of them just 33 milliseconds? --- End quote --- it was in my post |
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