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Orthone:

Due to lack of edit, I cannot edit the previous post.

I have just made two ways that work for me.

1. Use on a print brick.

--- Code: ---[0] [0] onActivate - Self - incrementPrintCount - 5
[1] [33] onActivate - Self - incrementPrintCount - 5
[2] [0] onPrintCountOverFlow - Self - incrementPrintCount - 5
[3] [33] onPrintCountOverFlow - Self - incrementPrintCount - 5
[4] [33] onPrintCountOverFlow - Client - BottomPrint - The message here.

--- End code ---

2. Use on any brick and activate it when you start the server.

--- Code: ---[0] [33] onActivate - Self - fireRelay
[1] [33] onRelay - Self - fireRelay
[2] [0] onRelay - Self - VCE_ifVariable - A - [Leave the rest default.]
[3] [0] onVariableTrue - Minigame - BottomPrintAll - The message here. - 3

--- End code ---



Arcleader:

With JVS:
[1]onActivate->self->fireRelay
[2]onRelay->self->fireRelay
[3]onRelay->self->contentStart
[4]onContentStart->minigame->bottomPrintAll-><color:FFFFFF>That's how you does it. (I hate red text)

phflack:

that works too, although mine is more specialized (ie, for different teams)

--- Quote from: jes00 on March 20, 2010, 08:34:49 PM ---So do I put the delay on both of them just 33 milliseconds?

--- End quote ---
it was in my post

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