Author Topic: Mapping  (Read 53686 times)

Are those shadows in the windows real?  That looks amazing!  I haven't seen the source engine do that before.  Are they dynamic or pre-rendered?


I am trying to learn how to map for BF2 but the map I made doesn't appear in
the map list D: I am asking on their forums for help.

Very funny :U
What?  I'm completely serious.  I've never seen that in L4D2, I don't own the game.

I need an idea for a source map
my l4d2 sdk wont work though

Well then, No it's just a texture.

What?  I'm completely serious.  I've never seen that in L4D2, I don't own the game.
Obvious texture

I thought the shades were models, then the window frame was casting a shadow upon the model. Well, that's quite saddening.  Also, I'm adding an SSBump to the bedroom carpet.  Also, I added a parallax map, if Garry ever adds that shader to GMod.

My Steam platform doesn't have Source: SDK. Where to get?
« Last Edit: May 27, 2010, 09:47:16 PM by coolCPU1 »

http://www.youtube.com/watch?v=9e_DWK0Oo1s

i can't figure out why spitters can spit through the walls ._.

my l4d2 hammer always crashes on start :c




I helped create this UT2004 map.

I'm really close to finishing up gm_bedroom!  It will include bumpmaps (The carpet's will be an SSbump, but will fall back to a normal one in DX8), an actual lightbulb, various improvements for me (Compiling stuff), cubemaps, and hopefully better lighting.