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Blockland Central Hub Released on RTB

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Max4344:


--- Quote from: Dfmachir on April 05, 2010, 07:35:06 PM ---Where should I save it at? ANd when I started my game, it took me to SKylands, but nothing was there.

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you build it and then save it

lilboarder32:


--- Quote from: NickTheSushi on April 05, 2010, 06:46:11 PM ---Do we have to save our hub while in the hub when we're done building? Also, suggestions:

[*]An event to join a specific server via IP
[*]An event to check if a certain server is up via IP
[*]A way to access the hub via Main Menu

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All three will be made

--- Quote from: Dfmachir on April 05, 2010, 07:35:06 PM ---Where should I save it at? ANd when I started my game, it took me to SKylands, but nothing was there.

--- End quote ---
You build your own hub and just save it. It will load automagickally the next time. You can set which save to load in the advanded tab under options.

NickTheSushi:

Another suggestion: a spawn point they start on inside the hub so we don't have to fly to our hubs. Mine's really nice btw c:

Arcleader:


--- Quote from: NickTheSushi on April 05, 2010, 10:17:26 PM ---Another suggestion: a spawn point they start on inside the hub so we don't have to fly to our hubs. Mine's really nice btw c:

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Spawn bricks?
Or if for some really weird reason those are messed up for you, onSpawn->setPlayerTransform?

Bug: I set my Hub to off auto-start in options, as usually I like to join a game instantly instead of waiting 5 minutes for my server to start, then I start a game single-player in, say, Slate, and load a build (25K bricks currently). I edit it, save it, and then leave. I started Blockland back up, host a single-player game, and then have to wait for those 25K bricks to load before I can build, even though I never clicked "Return to Hub" or anything like that. Somehow, since I turned auto-start off, every single-player game I start is considered to be a hub, and it always auto-loads.

If you are wondering as to why I even got this mod in the first place, I think that the idea is quite neat, and I especially like the "Return to Hub" button. I do not, however, wish to go to my hub every time the game starts.

Summary: Please fix it so that if you start a single-player game without going to the Hub first, it does not count as the Hub. A "Hub" button on the main menu would probably offer the graphical means to fix this.

Furling:


--- Quote from: Arcleader on April 05, 2010, 10:32:49 PM ---Spawn bricks?
Or if for some really weird reason those are messed up for you, onSpawn->setPlayerTransform?

Bug: I set my Hub to off auto-start in options, as usually I like to join a game instantly instead of waiting 5 minutes for my server to start, then I start a game single-player in, say, Slate, and load a build (25K bricks currently). I edit it, save it, and then leave. I started Blockland back up, host a single-player game, and then have to wait for those 25K bricks to load before I can build, even though I never clicked "Return to Hub" or anything like that. Somehow, since I turned auto-start off, every single-player game I start is considered to be a hub, and it always auto-loads.

If you are wondering as to why I even got this mod in the first place, I think that the idea is quite neat, and I especially like the "Return to Hub" button. I do not, however, wish to go to my hub every time the game starts.

Summary: Please fix it so that if you start a single-player game without going to the Hub first, it does not count as the Hub. A "Hub" button on the main menu would probably offer the graphical means to fix this.

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same here


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