| Blockland Forums > Suggestions & Requests |
| Improved onTouch |
| << < (2/3) > >> |
| Devvy:
--- Quote from: Marcem on March 27, 2010, 12:34:49 AM --- have it count when you're in a brick without ray casting or collision. --- End quote --- Zones. But good idea. :D |
| phflack:
you can already do this, with: onplayertouch>dostuff (delayed) onplayertouch>self>cancelevents that will be for onstop touch onplayertouch>dostuff onplayertouch>self>seteventsenabled[all but this and after][off] onplayertouch>self>seteventsenabled[same lines as above][on] (delayed) onplayertouch>self>cancelevents that is for onstarttouch |
| Marcem:
Or not. Right now, you can't make bricks do things when a player leaves the brick. |
| Munkey:
--- Quote from: Marcem on March 27, 2010, 12:36:42 PM --- Right now, you can't make bricks do things when a player leaves the brick. --- End quote --- I believe Zone Events let you. --- Quote ---OnPlayerEnterZone>Player>Setplayerscale>0.1 OnPlayerleaveZone>Player>Setplayerscale>1 --- End quote --- You would just have to use flat bricks. |
| Marcem:
Stop saying zone events, that's nothing like I'm saying. |
| Navigation |
| Message Index |
| Next page |
| Previous page |