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phflack:
can't you just make seperate lines with different delays?
xXSepioXx:
idk how to do that thats what I need help with
Makingblah:

--- Quote from: xXSepioXx on March 28, 2010, 09:26:49 PM ---idk how to do that thats what I need help with

--- End quote ---
Ask someone in-game.
Raeyok:
Here's how your events should look:

Event number  Event delay  Input         Target  Output         Parameters
[0]                    [0]                onActivate   Self       fireRelay
[1]                    [0]                onRelay       Client    bottomPrint   Starting up
[2]                    [30]              onRelay       Client    bottomPrint   Starting up.
[3]                    [60]              onRelay       Client    bottomPrint   Starting up..
[4]                    [90]              onRelay       Client    bottomPrint   Starting up...
[5]                    [120]            onRelay       Self       fireRelay

Feel free to mess around with the delay values, increasing or decreasing them.
phflack:
your delays are too quick, try doing 0, 1000, 2000, and so on for one second switches, 500 for 1/2 second and so on
but why relay? i would prefer just to make a chain, or variables, that way it has an ending point, and you can't use relays as they don't have a client target, so use print counts, that way multiple people can use it at once too
did you even test your events, mentaly or physicaly?
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