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| phflack:
can't you just make seperate lines with different delays? |
| xXSepioXx:
idk how to do that thats what I need help with |
| Makingblah:
--- Quote from: xXSepioXx on March 28, 2010, 09:26:49 PM ---idk how to do that thats what I need help with --- End quote --- Ask someone in-game. |
| Raeyok:
Here's how your events should look: Event number Event delay Input Target Output Parameters [0] [0] onActivate Self fireRelay [1] [0] onRelay Client bottomPrint Starting up [2] [30] onRelay Client bottomPrint Starting up. [3] [60] onRelay Client bottomPrint Starting up.. [4] [90] onRelay Client bottomPrint Starting up... [5] [120] onRelay Self fireRelay Feel free to mess around with the delay values, increasing or decreasing them. |
| phflack:
your delays are too quick, try doing 0, 1000, 2000, and so on for one second switches, 500 for 1/2 second and so on but why relay? i would prefer just to make a chain, or variables, that way it has an ending point, and you can't use relays as they don't have a client target, so use print counts, that way multiple people can use it at once too did you even test your events, mentaly or physicaly? |
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