| Blockland Forums > Suggestions & Requests |
| Gravity System? |
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| nitt:
(I doubt there is an add-on for this already, but if so, give me the link please.) I was thinking about space when I thought about how gravity is what keeps things on planets. What if you could just go to a bricks event and say "SetGravity>300>Everything"? And like, "everything" could be changed from "people", or to "bricks", depending on what you want it to pull in. The higher the number, the stronger the gravity (up to 999). And having it where if you put in a negative number then is pushes you away (down to -999). :3 |
| oromis:
Zonebricks can help you, but its not entirely what you're looking for. |
| _Rave_:
I have done this before. Use VCE Variabes. [ ] OnActivate > Self > FireRelay [ ] OnRelay > Client > IfValue > (<var:cl:bl_id>) = (Your BLID) [ ] OnRelay > Player > AddVelocity > ( ) ( ) (.7) [ ] OnRelay > Self > FireRelay |
| lilboarder32:
--- Quote from: _Rave_ on March 28, 2010, 11:51:42 AM ---I have done this before. Use VCE Variabes. [ ] OnActivate > Self > FireRelay [ ] OnRelay > Client > IfValue > (<var:cl:bl_id>) = (Your BLID) [ ] OnRelay > Player > AddVelocity > ( ) ( ) (.7) [ ] OnRelay > Self > FireRelay --- End quote --- Uh-Oh. Somebody forgot to check their events before posting. |
| GenaralSkar:
--- Quote from: _Rave_ on March 28, 2010, 11:51:42 AM ---I have done this before. Use VCE Variabes. [ ] OnActivate > Self > FireRelay [ ] OnRelay > Client > IfValue > (<var:cl:bl_id>) = (Your BLID) [ ] OnRelay > Player > AddVelocity > ( ) ( ) (.7) [ ] OnRelay > Self > FireRelay --- End quote --- What is the point of the variable event? --- Quote from: lilboarder32 on March 28, 2010, 12:15:36 PM ---Uh-Oh. Somebody forgot to check their events before posting. --- End quote --- |
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