Blockland Forums > Modification Help
RPGKIT 2.5 (Cont.) released
rkynick:
If you extracted it properly it should appear under Mod.
Beefyrulz:
I must know, what exactly do we have to do to get it working (I havent DLed uet because i want to know how to work it first), i beleive you said something about renaming and placing in certain folders, is it you just rename it and put it in the Add-ons folder? or is it more than that?
Beefyrulz:
--- Quote from: Quartz on March 30, 2010, 02:05:45 AM ---Wait, I got it working!
--- End quote ---
How?!?! TELL ME HOW D:<
:/ i am clueless, i need help... badly...
Waaaaaait a minute, i think i got it working just give me a minute to test it.
Ok, i got it working, but i dont know all of the Lister lists, and i dont get EXP when i kill bots.
it's all working, i set up the controls for everything, and im all set
the only issue i have now, is the only items i get are lowstim's, hammers, 30cal ammo, and 11mm ammo...
And also, there's nothing in the shop menu, and idk if im doing something wrong or not, but all i know is the shop is empty.
rkynick:
--- Quote from: Beefyrulz on May 01, 2010, 06:49:11 PM ---How?!?! TELL ME HOW D:<
:/ i am clueless, i need help... badly...
Waaaaaait a minute, i think i got it working just give me a minute to test it.
Ok, i got it working, but i dont know all of the Lister lists, and i dont get EXP when i kill bots.
it's all working, i set up the controls for everything, and im all set
the only issue i have now, is the only items i get are lowstim's, hammers, 30cal ammo, and 11mm ammo...
And also, there's nothing in the shop menu, and idk if im doing something wrong or not, but all i know is the shop is empty.
--- End quote ---
Exerpt: Mod_Fallos/WOB_shop.cs
--- Code: ---
//CreateShop_Start(%num,%rate,%welc,%out);
//CreateShop_Stock(%num,%stock,%min,%max);
CreateShop_Start(100,10,"Welcome to Shooters and Bullet, we got all your gun needs.","Thats not something we got.");
CreateShop_Stock(100,"hammer 11mmpistol 11mmsmg dblshotgun 30calpistol huntingrifle 11mm shotammo 30cal","1 1 0 0 0 0 10 5 5","3 2 1 1 1 1 50 20 30");
CreateShop_Start(101,9,"Gunner here, I got all your gun needs.","Thats not something I got.");
CreateShop_Stock(101,"hammer 11mmpistol 11mmsmg dblshotgun 30calpistol huntingrifle 11mm shotammo 30cal","1 0 0 0 1 0 5 5 10","3 1 1 1 2 1 30 20 50");
CreateShop_Start(102,9,"Do you need medical supplies?","Thats not something we have in storage.");
CreateShop_Stock(102,"lowstim medstim 11mm shotammo 30cal","3 2 0 0 0","6 4 5 5 5");
CreateShop_Start(103,10,"We salvaged these supplies. You want?","Thats not something we found.");
CreateShop_Stock(103,"lowstim medstim 11mm shotammo 30cal","3 2 0 0 0","6 4 5 5 5");
--- End code ---
Notice the "100", "101", "102", "103" going down the line. These are the shop types. So the client set shop event has to use one of those numbers to be effective.
Syntho:
I'll try to experiment with the Fallos.