| Blockland Forums > Suggestions & Requests |
| Dice coding |
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| slimabob:
Can someone give me the code for the following: - A 4 sided die - A 6 sided die - A 8 sided die - A 9 sided die - A 10 sided die - A 12 sided die - A 20 sided die - And a 10 sided die that counts by 10's (if possible) And i don't mean Torq coding or whatever, but the Blockland coding Example: Onactivate target:player Output: Kill.... That kind of Blockland coding |
| GenaralSkar:
Archives... http://returntoblockland.com/archive/ Oh wait... meh. |
| Orion:
more variables, mate. |
| Deathwishez:
onActivate > Self > VCE_modVariable > [4Dice] set [1] onActivate > Self > VCE_modVariable > [4Dice] random [4] onActivate > Self > VCE_modVariable > [6Dice] set [1] onActivate > Self > VCE_modVariable > [6Dice] random [6] onActivate > Self > VCE_modVariable > [8Dice] set [1] onActivate > Self > VCE_modVariable > [8Dice] random [8] onActivate > Self > VCE_modVariable > [9Dice] set [1] onActivate > Self > VCE_modVariable > [9Dice] random [9] etc. |
| slimabob:
[/quote]onActivate > Self > VCE_modVariable > [4Dice] random [4] onActivate > Self > VCE_modVariable > [6Dice] set [1] onActivate > Self > VCE_modVariable > [6Dice] random [6] onActivate > Self > VCE_modVariable > [8Dice] set [1] onActivate > Self > VCE_modVariable > [8Dice] random [8] onActivate > Self > VCE_modVariable > [9Dice] set [1] onActivate > Self > VCE_modVariable > [9Dice] random [9] etc. Thanks |
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