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Dice coding

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slimabob:

Can someone give me the code for the following:

- A 4 sided die
- A 6 sided die
- A 8 sided die
- A 9 sided die
- A 10 sided die
- A 12 sided die
- A 20 sided die
- And a 10 sided die that counts by 10's (if possible)

And i don't mean Torq coding or whatever, but the Blockland coding Example: Onactivate target:player Output: Kill.... That kind of Blockland coding

GenaralSkar:

Archives...
http://returntoblockland.com/archive/
Oh wait... meh.

Orion:

more variables, mate.

Deathwishez:

onActivate > Self > VCE_modVariable > [4Dice] set [1]
onActivate > Self > VCE_modVariable > [4Dice] random [4]

onActivate > Self > VCE_modVariable > [6Dice] set [1]
onActivate > Self > VCE_modVariable > [6Dice] random [6]

onActivate > Self > VCE_modVariable > [8Dice] set [1]
onActivate > Self > VCE_modVariable > [8Dice] random [8]

onActivate > Self > VCE_modVariable > [9Dice] set [1]
onActivate > Self > VCE_modVariable > [9Dice] random [9]

etc.

slimabob:


   [/quote]onActivate > Self > VCE_modVariable > [4Dice] random [4]

onActivate > Self > VCE_modVariable > [6Dice] set [1]
onActivate > Self > VCE_modVariable > [6Dice] random [6]

onActivate > Self > VCE_modVariable > [8Dice] set [1]
onActivate > Self > VCE_modVariable > [8Dice] random [8]

onActivate > Self > VCE_modVariable > [9Dice] set [1]
onActivate > Self > VCE_modVariable > [9Dice] random [9]

etc.
   Thanks

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