| Blockland Forums > Suggestions & Requests |
| Dice coding |
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| Deathwishez:
For the 10 sided dice that counts by 10's, do this: onActivate > Self > VCE_modVariable > [10x10Dice] set [1] onActivate > Self > VCE_modVariable > [10x10Dice] random [10] onActivate > Self > VCE_modVariable > [10x10Dice] multiply [10] |
| slimabob:
--- Quote ---onActivate > Self > VCE_modVariable > [4Dice] set [1] onActivate > Self > VCE_modVariable > [4Dice] random [4] --- End quote --- What is the other output event, Brick, client, vehicle, player, or minigame? |
| slimabob:
ok, i cant get it to work... :1 |
| Deathwishez:
--- Quote from: slimabob on March 31, 2010, 08:13:20 PM ---What is the other output event, Brick, client, vehicle, player, or minigame? --- End quote --- To be honest, any of them would work. For now, just use Brick. Also, don't forget to show the variable via event print. |
| slimabob:
--- Quote ---VCE_modVariable > [10x10Dice] set [1] --- End quote --- So, do i need the ['s around the number? |
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