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Tron Light Cycle

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Orion:


--- Code: ---[][OnVehicleTouch][Driver][ifVariable][Team][=][Blue]
[][OnVariableFalse][Self][SetColor][Red]
[][OnVariableTrue][Self][SetColor][Blue]
--- End code ---


Amade:


--- Quote from: Orion on March 30, 2010, 08:05:49 PM ---
--- Code: ---[][OnVehicleTouch][Driver][ifVariable][Team][=][Blue]
[][OnVariableFalse][Self][SetColor][Red]
[][OnVariableTrue][Self][SetColor][Blue]
--- End code ---

--- End quote ---
Red jeep != light cycle

oromis:

VCE events can make it so you leave a trail. If we had a projectile that could be edited on the lasting time, you could do it like so:

blah blah relays blah
onrelay   >   ifplayerwalking(or something like that)
OnvariableTrue    >  Player    >   spawnprojectile    >   [0]   TronTrail [0 0 0] -{-1.000-}-

ArmyUnit:

or you could use bricks for the trail.   :cookieMonster:

Teneksi:


--- Quote from: Orion on March 30, 2010, 08:05:49 PM ---
--- Code: ---[][OnVehicleTouch][Driver][ifVariable][Team][=][Blue]
[][OnVariableFalse][Self][SetColor][Red]
[][OnVariableTrue][Self][SetColor][Blue]
--- End code ---

--- End quote ---
I thought the set of vehicle events that included onVehicleTouch were failed.

If not, can somebody point me to them?

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