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| Deathwishez:
You can use the VCE... onPlayerTouch > Self > VCE_ifValue > [<var:player:health>] == [1] [ ] onVariableTrue > Self > setColor > {Standard 1} |
| Orion:
i think all he wants is some advanced gore mod or something. so if you get shot a big spray of blood appears behind you on the wall/floor the bullets were going. |
| phflack:
nah, he wants it so when you die, blood appears around you i would use: 0[500]onplayertouch>self>vce_ifvalue[<var:pl:health>][==][0][1 3] 1[0]onvariabletrue>self>setcolor[red] 2[5000]onvariabletrue>self>setcolor[color] 3[0]onvariablefalse>self>setcolor[color] 4[0]onplayertouch>self>cancelevents this will make it so it turns red after 0.5 seconds of death, and stay there for 5 seconds or until somebody walks in it |
| Deathwishez:
There's one problem with that though. The VCE dumps the health value when you die. Maybe if you tested for a null variable it would work. |
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