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Minigame Events x %1

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Khain:


--- Quote from: zenloth on April 01, 2010, 03:30:04 PM ---I don't know if BottomMsgAll can use variable replacers, but try <var:cl:Name> if you are using VCE.
OnMinigameDeath - Minigame - BottomMsgall- <var:cl:name> has died

Sorry if it doesn't work, but it's worth a try.

--- End quote ---
Oh Okay. =)

Khain:

Yey! It's working. Thanks zenloth.

Deathwishez:

Problem: All clients will see their name if someone dies.

Do this:


--- Code: ---[X] 0 [0] onMinigameDeath > Self > VCE_modVariable {Brick} > [Who] set [<var:client:name>]
[X] 1 [33] onMinigameDeath > Minigame > bottomPrintAll > [<color:FFFF00><var:brick:who><color:FFFFFF> has died.] [3]
--- End code ---


Khain:


--- Quote from: Deathwishez on April 01, 2010, 05:37:18 PM ---Problem: All clients will see their name if someone dies.

Do this:


--- Code: ---[X] 0 [0] onMinigameDeath > Self > VCE_modVariable {Brick} > [Who] set [<var:client:name>]
[X] 1 [33] onMinigameDeath > Minigame > bottomPrintAll > [<color:FFFF00><var:brick:who><color:FFFFFF> has died.] [3]
--- End code ---

--- End quote ---
Oh.. Well I just noticed it. Thanks a lot Death. =)

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