Author Topic: How to use map2dif?  (Read 1922 times)


You get the .map and all it's textures and put them in a folder with map2dif, and drag just the .map onto map2dif. You get a .dif file.

You get the .map and all it's textures and put them in a folder with map2dif, and drag just the .map onto map2dif. You get a .dif file.
Wut?

not sure if Deathwish's method will work...

but here is what I do.
1) make your model in whatever modeling program you have
2) export the thing as ".map"
3) copy all your texture files to the same folder your .map is saved in.
4) goto a command prompt, in the cmd prompt, goto the folder where your .map file is
5) type:   map2dif  mymodel.map
where "mymodel" is the name you saved your .map file as.

then take the .dif file and your textures and package them up like you would any other addon.

Um Can You make this a Little More understandable for noobies? :cookieMonster:
thanks!

Um Can You make this a Little More understandable for noobies? :cookieMonster:
thanks!

Where did you get lost?

How are you handicaps getting this wrong.
This takes a few seconds to do:
  • You get your model/map exported as a .map file in a folder, with all it's textures.
  • Put Map2Dif.exe in the same folder.
  • You drag the .map file onto Map2Dif.
  • ???
  • Suddenly, you have a .dif file.