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| VCE Trigger player says |
| << < (2/3) > >> |
| Light And Day:
OnInput isn't... there. |
| zenloth:
OnInput means choose an input to use - OnPlayerTouch OnPlayerEnterZone OnPlayerLeaveZone OnActivate are common inputs. |
| phflack:
--- Quote from: Deathwishez on April 06, 2010, 12:43:11 PM ---[X] 0 [0] onInput > Self > VCE_ifValue > [<var:client:lastmsg>] == [out] [1 1] [X] 1 [0] onVariableTrue > Self > VCE_ifValue > [<var:player:driver>] == [1] [2 3] [X] 2 [0] onVariableFalse > Self > VCE_ifValue > [<var:player:passenger>] == [1] [3 3] [X] 3 [0] onVariableTrue > Self > exitVehicle Event 0 Checks for the message Event 1 Checks if the player is driving Event 2 Checks if the player is riding Event 3 Removes them Sound right? --- End quote --- to remove them, wouldn't the target be player? --- Quote from: Light And Day on April 05, 2010, 07:48:59 PM ---Loop? No, directly no... Becuase i need when it goes out onvariabletrue>self>exitcontrolvehicle, so if input>self>vce_ifbalue><var>cl>lastmsg> [=] out onvariabletrue>self>exitcontrol vehicle works, then try again! --- End quote --- and for some things you must loop them |
| Light And Day:
OnInput is not on my screen ^_^ |
| phflack:
... the input column dumbbutt that has been told to you a few times now |
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