| Blockland Forums > Suggestions & Requests |
| onKill |
| (1/3) > >> |
| Welknair:
It's an input event that is triggered when a player kills another player! It could be used for all sorts of scenarios from kill counters to RP set ups and the like. As for where to put it, it would be put on an out-of the way master kill brick, that holds all of those events and changes VCE variables accordingly. Thoughts? |
| Deathwishez:
Use a player value check in the VCE. If the value comes back as NULL (Or nothing) that means that the player is dead. |
| Welknair:
Wouldn't I need to be checking every second? |
| Deathwishez:
No. Just about once every 2.5 seconds. |
| Welknair:
Wait, but that wouldn't return WHO killed the player, which is the point. It's an "onKill" not an "onDeath" onKill>Player>VCEModVariable kills add 1 That's what I'm going for. |
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