Blockland Forums > Suggestions & Requests

Player type: High jump

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Mekama:

Will somebody please make a player type that makes the player jump about 1.5 times the normal jump height, or if one already exists then put its link in a post in this topic? And I want the only difference between it and standard to be the jump height. Also it would be nice to have Standard High Jump and No-jet High Jump player types.

SpreadsPlague:

Here is the default playertype code, just go through it and change the values.

I've bolded what you want to take a look at.

Sorry it's small, but it might be page-stretching otherwise.

Changing that value to 1620 will give you 1.5 of the player's current jump.

(1080 x 1.5 = 1620)

I may be wrong in this entirely but try it out and see what you get.


//--- OBJECT WRITE BEGIN ---
new PlayerData(PlayerStandardArmor) {
   className = "Armor";
   shapeFile = "base/data/shapes/player/m.dts";
   emap = "1";
   renderWhenDestroyed = "1";
   mass = "90";
   drag = "0.1";
   density = "0.7";
   maxEnergy = "100";
   maxDamage = "100";
   disabledLevel = "1";
   destroyedLevel = "1";
   repairRate = "0.33";
   rechargeRate = "0.8";
   inheritEnergyFromMount = "0";
   isInvincible = "0";
   firstPersonOnly = "0";
   thirdPersonOnly = "0";
   useEyePoint = "0";
   observeThroughObject = "0";
   computeCRC = "0";
   renderFirstPerson = "0";
   pickupRadius = "1.25";
   minLookAngle = "-1.5708";
   maxLookAngle = "1.5708";
   maxFreelookAngle = "3";
   maxTimeScale = "1.5";
   maxStepHeight = "1";
   runForce = "4320";
   runEnergyDrain = "0";
   minRunEnergy = "0";
   maxForwardSpeed = "7";
   maxBackwardSpeed = "4";
   maxSideSpeed = "6";
   maxUnderwaterForwardSpeed = "8.4";
   maxUnderwaterBackwardSpeed = "7.8";
   maxUnderwaterSideSpeed = "7.8";
   runSurfaceAngle = "70";
   minImpactSpeed = "30";
   maxForwardCrouchSpeed = "3";
   maxBackwardCrouchSpeed = "2";
   maxSideCrouchSpeed = "2";
   airControl = "0.1";
   cameraTilt = "0.261";
   cameraVerticalOffset = "0.75";
   cameraHorizontalOffset = "0";
   cameraMaxDist = "8";
   cameraMinDist = "0";
   jumpForce = "1080";
   jumpEnergyDrain = "0";
   minJumpEnergy = "0";
   minJumpSpeed = "20";
   maxJumpSpeed = "30";
   jumpSurfaceAngle = "80";
   jumpDelay = "3";
   jetEnergyDrain = "0";
   minJetEnergy = "0";
   canJet = "1";
   boundingBox = "5 5 10.6";
   crouchBoundingBox = "5 5 4";
   horizMaxSpeed = "68";
   horizResistSpeed = "33";
   horizResistFactor = "0.35";
   upMaxSpeed = "80";
   upResistSpeed = "25";
   upResistFactor = "0.3";
   decalOffset = "0.25";
   jetEmitter = "playerJetEmitter";
   jetGroundEmitter = "playerJetGroundEmitter";
   jetGroundDistance = "3.98827";
   footPuffNumParts = "10";
   footPuffRadius = "0.25";
   JumpSound = "JumpSound";
   mediumSplashSoundVelocity = "10";
   hardSplashSoundVelocity = "20";
   exitSplashSoundVelocity = "5";
   impactWaterEasy = "Splash1Sound";
   impactWaterMedium = "Splash1Sound";
   impactWaterHard = "Splash1Sound";
   exitingWater = "exitWaterSound";
   Splash = "PlayerSplash";
   splashVelocity = "4";
   splashAngle = "67";
   splashFreqMod = "300";
   splashVelEpsilon = "0.6";
   bubbleEmitTime = "0.1";
   splashEmitter[0] = "PlayerFoamDropletsEmitter";
   splashEmitter[1] = "PlayerFoamEmitter";
   splashEmitter[2] = "PlayerBubbleEmitter";
   footstepSplashHeight = "0.35";
   groundImpactMinSpeed = "10";
   groundImpactShakeFreq = "4 4 4";
   groundImpactShakeAmp = "1 1 1";
   groundImpactShakeDuration = "0.8";
   groundImpactShakeFalloff = "10";
   uiName = "Standard Player";
   rideAble = "0";
   canRide = "1";
      maxItems = "10";
      cameraDefaultFov = "90";
      showEnergyBar = "0";
      aiAvoidThis = "1";
      cameraMaxFov = "120";
      maxTools = "5";
      brickImage = "brickImage";
      cameraMinFov = "5";
      speedDamageScale = "3.8";
      maxWeapons = "5";
};
//--- OBJECT WRITE END ---

GenaralSkar:


new PlayerData(PlayerStandardArmor)
{
   className = "Armor";
   shapeFile = "base/data/shapes/player/m.dts";
   emap = "1";
   renderWhenDestroyed = "1";
   mass = "90";
   drag = "0.1";
   density = "0.7";
   maxEnergy = "100";
   maxDamage = "100";
   disabledLevel = "1";
   destroyedLevel = "1";
   repairRate = "0.33";
   rechargeRate = "0.8";
   inheritEnergyFromMount = "0";
   isInvincible = "0";
   firstPersonOnly = "0";
   thirdPersonOnly = "0";
   useEyePoint = "0";
   observeThroughObject = "0";
   computeCRC = "0";
   renderFirstPerson = "0";
   pickupRadius = "1.25";
   minLookAngle = "-1.5708";
   maxLookAngle = "1.5708";
   maxFreelookAngle = "3";
   maxTimeScale = "1.5";
   maxStepHeight = "1";
   runForce = "4320";
   runEnergyDrain = "0";
   minRunEnergy = "0";
   maxForwardSpeed = "7";
   maxBackwardSpeed = "4";
   maxSideSpeed = "6";
   maxUnderwaterForwardSpeed = "8.4";
   maxUnderwaterBackwardSpeed = "7.8";
   maxUnderwaterSideSpeed = "7.8";
   runSurfaceAngle = "70";
   minImpactSpeed = "30";
   maxForwardCrouchSpeed = "3";
   maxBackwardCrouchSpeed = "2";
   maxSideCrouchSpeed = "2";
   airControl = "0.1";
   cameraTilt = "0.261";
   cameraVerticalOffset = "0.75";
   cameraHorizontalOffset = "0";
   cameraMaxDist = "8";
   cameraMinDist = "0";
   jumpForce = "1080";
   jumpEnergyDrain = "0";
   minJumpEnergy = "0";
   minJumpSpeed = "20";
   maxJumpSpeed = "30";
   jumpSurfaceAngle = "80";
   jumpDelay = "3";
   jetEnergyDrain = "0";
   minJetEnergy = "0";
   canJet = "1";
   boundingBox = "5 5 10.6";
   crouchBoundingBox = "5 5 4";
   horizMaxSpeed = "68";
   horizResistSpeed = "33";
   horizResistFactor = "0.35";
   upMaxSpeed = "80";
   upResistSpeed = "25";
   upResistFactor = "0.3";
   decalOffset = "0.25";
   jetEmitter = "playerJetEmitter";
   jetGroundEmitter = "playerJetGroundEmitter";
   jetGroundDistance = "3.98827";
   footPuffNumParts = "10";
   footPuffRadius = "0.25";
   JumpSound = "JumpSound";
   mediumSplashSoundVelocity = "10";
   hardSplashSoundVelocity = "20";
   exitSplashSoundVelocity = "5";
   impactWaterEasy = "Splash1Sound";
   impactWaterMedium = "Splash1Sound";
   impactWaterHard = "Splash1Sound";
   exitingWater = "exitWaterSound";
   Splash = "PlayerSplash";
   splashVelocity = "4";
   splashAngle = "67";
   splashFreqMod = "300";
   splashVelEpsilon = "0.6";
   bubbleEmitTime = "0.1";
   splashEmitter[0] = "PlayerFoamDropletsEmitter";
   splashEmitter[1] = "PlayerFoamEmitter";
   splashEmitter[2] = "PlayerBubbleEmitter";
   footstepSplashHeight = "0.35";
   groundImpactMinSpeed = "10";
   groundImpactShakeFreq = "4 4 4";
   groundImpactShakeAmp = "1 1 1";
   groundImpactShakeDuration = "0.8";
   groundImpactShakeFalloff = "10";
   uiName = "Standard Player";
   rideAble = "0";
   canRide = "1";
      maxItems = "10";
      cameraDefaultFov = "90";
      showEnergyBar = "0";
      aiAvoidThis = "1";
      cameraMaxFov = "120";
      maxTools = "5";
      brickImage = "brickImage";
      cameraMinFov = "5";
      speedDamageScale = "3.8";
      maxWeapons = "5";
};


You were saying? It's text. Text does not page stretch...

SpreadsPlague:

It was completely unnecessary to re-post that. You will also notice that my post is smaller than yours.

Go figure.

EDIT: To the guy below me: He has to paste it in Notepad or another text program to begin with, therefore size is irrelevant. My post was more efficient in terms of scrolling down the page. Please stop participating in an argument you cannot win. Goodbye.

GenaralSkar:

You will notice my post is easier to read than that small print...

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